Boardgames

Come play in the ConnCon Boardgame Den!

Bring your own games that you want to play or select from over 200 titles available in the ConnCon Self-Serve Board Game Library. There are no time limits, your ConnCon Badge is good all weekend!

These scheduled games will all accommodate new players as well as the experienced.
Novice players are welcome and all rules will be taught.

Beyond Candyland. This is an instructional seminar designed to help parents find games for younger children (under 10). An amazing assortment of games from different manufacturers will be demonstrated and families can play the games as well. This informative interactive seminar will be presented by Eric and Christina Paradis. There is no charge for this event and no convention badge is required. Members of the public are welcome.

This event runs in Slot 8, which is Sunday, March 21, from 8:00 a.m. until noon.

ConnCon continues to promote gaming as a great hobby for all ages! This year we introduce our   <<<Teen and 'Tween Zone>>>   in the board game room. As always, families are welcome in all our gaming areas! But this will be a special zone specifically for gamers from the ages of 10 to 16 to meet and try out a variety of board games and activities with people their own age. Come down and pick out a game from our library on your own, or check out any one of our scheduled games to learn with a teacher on hand!


The Adventurers by AEG. The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins they will face deadly traps guarding the ancient relics they prize!
Teacher: Joe McDonough
Slot: 7

Agricola by Z-Man Games. In Agricola you're a farmer in a wooden shack with your spouse and ... well, that's about it. Starting off you can take only two actions per turn, and you'll need those to collect clay, wood and stone ... build fences ... plant crops ... herd your sheep and hogs ... or maybe make kids to help with the work! Of course then you'll have to expand your house, or maybe even move into one made of stone ... oh, but don't forget to feed your family!
Agricola is currently the #1 ranked board game by the users of the website BoardGameGeek! With multiple decks of cards representing jobs and improvements no two games are ever the same.
Teacher: Steve Wood
Slot: 2


Apples to Apples. The outrageous game of word associations and hilarious comparisons!

Teacher: Dustin Gervais
Slot: 7



Arkham Horror. It's 1926 in Arkham, Massachusetts ... the players take the role of an investigator in this cooperative classic, upgrading their skills and fighting to close portals to other dimensions. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!
Teacher: Linda Baldwin
Slot: 2


At the Gates of Loyang. Brand new in 2009, the third in Uwe Rosenberg's immensely popular trilogy (along with Agricola and Le Havre)! At the Gates of Loyang is a trading game in which you are able to produce goods by planting them then later selling them to customers. Use your actions wisely and call upon the help of characters in the game to gain an advantage over your opponents!
Teacher: Alan Stern
Slot: 9


Axis & Allies Pacific 1940. Axis & Allies celebrates 25 years of strategy war gaming with the DEC-2009 release of a deluxe theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Two new combat units will debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, will debut as a new playable ally. China will field more forces than ever before, but will need all the help they can get from their allies the United States, ANZAC and the UK to withstand the might of Imperial Japan.,,I am attempting to have printed a 52.5" x 48" map (2-1/4 x the area of the original 35" x 32" map)! In addition, I have ordered 250 Axis & Allies War at Sea Naval Miniatures from the first two sets to be used on the super-sized map. I am aiming to achieve that WWII war-room feel! I can't guarantee this, and worse case we play with the standard game but I am going to do my best to pull this off! ... AL
Teacher: Albert dos Santos
Slot: 1


Axis & Allies - Anniversary Edition. Avalon Hill released this special edition in honor of their 50th anniversary in 2008. The game has a new larger board, new units and introduces Italy as a major power and sixth player.
Teacher: Kyle Casiglio
Slot: 4


BattleStar Galactica: The Board Game. Based on the hit SciFi Channel series, BattleStar Galactica puts players in the roles of one of ten favorite characters from the show. Each has its own strength or weakness but all must work together to help humanity survive. Except one or more players are secretly working with the Cylons. Players need to expose the traitors in their midst all while dealing with attacks, political upheaval and food and fuel shortages. Will feature the new Pegasus Expansion!
Teacher: Eric Summerer
Slot: 1


Betrayal at the House on the Hill by Avalon Hill. Betrayal at the House on the Hill quickly builds suspense as the players explore a haunted mansion of their own design, encountering spirits and frightful omens that foretell their fate. Halfway through the game one of their number will turn traitor! The remaining party must defeat the traitor before they all perish!
Teacher: Joe McDonough
Slot: 3


Brass is a tough economic and building game from popular board game designer Martin Wallace. Players struggle to build cotton mills, coal mines, iron works, canals, railways, ports and shipyards in Lancashire during the Industrial Revolution.
Judge: Matt Daigle
Slot: 6

Chaos in the Old World. Become a god of the Old World! Seek domination by corruption and conquest! But to win you'll not only have to vie against your opponents, but against the desperate denizens of the Old World who fight to banish you back into the realms of chaos …
Teacher: Matt Loter
Slot: 5

Citadels. In Citadels players choose rolls such as the King, the Merchant, the Architect or the dreaded Assassin and use their influence to gain the most prestigious and powerful districts for their Citadel! A game of building and backstabbing!
Teacher: Erik Dresner
Slot: 3


Cities & Knights of Catan. The long-time Eurogame favorite made bigger and better with the Cities and Knights expansion! Not only do you need to worry about getting all the resources you need to grow ... but now there are also commodities to trade, developments to build and a ruthless Barbarian to battle!
The game will be played on the special 3-D anniversary edition!
Teacher: Dustin Gervais
Slot: 8



Cosmic Encounter. In Cosmic Encounter you are the leader of a unique alien race, each with its own special powers and abilities. The goal is to establish colonies in five of your opponents' systems. You'll need cunning, diplomacy and force to win in this classic game, recently republished by Fantasy Flight!
Teacher: Dustin Gervais
Slot: 4

Dominion. In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. This game will be played with the Intrigue and Seaside expansions!
Teacher: Erik Dresner
Slot: 9


Dune. The highly sought-after Avalon Hill classic is now at ConnCon! Based on the epic Frank Herbert novels, each player takes over a faction trying to control Dune and the precious spice that is mined there. Each of the factions has special powers that allow them to bend rules of the game. Players move about the map of Dune attempting to harvest spice, dealing with giant sandworms, violent storms and other players' military forces. But beware of treachery that will upset the delicate balance of power! This game may exceed its allotted playtime.
Teacher: Matt Loter
Slot: 6


Dungeon Lords. In Dungeon Lords, players take on the role of a nefarious dungeon overlord out to build the best, most secure dungeon in all the land. Summon servants to do your bidding, dig out your tunnels and rooms, set traps and hire terrible creatures to stop those nasty heroes from plundering and conquering your precious creation!
Teacher: Alan Stern
Slot: 1
Teacher: Linda Baldwin
Slot: 6


Factory Manager. Factory Manager is the latest industrial game from Power Grid designer Friedemann Friese. Take control of a factory and use your workers to obtain the best machines, the most powerful robots to produce the most goods. But make sure your factory runs efficiently or your energy costs will run you out of business!
Teacher: Alan Stern
Slot: 4


Fury of Dracula. Dracula has returned and is determined to control Europe with an undead army of Vampires! Meanwhile, the hunters attempt to track and destroy Dracula using the limited information available to them - a task easier said than done when their prey has the power to change forms into a wolf or bat, and can even melt away into the mist when confronted.
Teacher: Joe McDonough
Slot: 6


Hansa Teutonica The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers or for other traders using the cities they control. Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns.
Teacher: Erik Dresner
Slot: 6


Imperial by Rio Grande Games. Europe in the age of imperialism. Internationally operating financial investors aim for the highest political influence in Europe. Great Britain, German Reich, Russian Empire, Austria-Hungary, Kingdom of Italy, and Republic of France are each controlled by different investors. The six imperial nations build factories, troops and fleets to expand their power in Europe. They collect taxes from occupied regions to pay interests to their investors. As financial control over the imperial nations changes, there are always new strategic alliances and conflicts emerging between them.

The players represent internationally operating investors who stay in the background. There are always six imperial nations acting in the game, no matter how many investors take part. Only the investor who gets the best return on his investments, who controls the most powerful imperial nations, and who shows the best diplomatic skill, may win the game!

Imperial is a challenging strategy game without any luck of cards or dice. Everything will be provided. Novice players welcome.
Teacher: Dustin Gervais
Slot: 2


Last Night on Earth is a survival horror board game that pits small-town heroes head-to-head against a limitless horde of Zombies! Players can play on either the Hero or Zombie team. LNOE is a fast-paced, easy to learn game with an authentic horror movie feel!
Teacher: Joe McDonough
Slot: 9


Le Havre. Goods come and go in the busy port of Le Havre. Players need to use their actions to build bigger buildings and larger ships … but don't forget to feed your workers! Le Havre is the second game in Uwe Rosenberg's popular economic trilogy (along with Agricola and At the Gates of Loyang).
Teacher: Don Sutherland
Slot: 5


Merchant of Venus. The hard-to-find, classic Avalon Hill game of space exploration and trade is now at ConnCon! Discover the mysterious races of the galaxy, buy their goods and sell them for profit!
Teacher: Eric Summerer
Slot: 5

Middle-Earth Quest. Sauron's power is growing in the east and the Dark Lord is building his forces, seeking to corrupt the leaders of the free world and as always is searching for the One Ring. Will the heroes of the world be able to hold Sauron's dark plots at bay until the Fellowship can be formed? Or will the Dark Lord extinguish all hope and light before Frodo even leaves The Shire?
Teacher: Kyle Casiglio
Slot: 6


Munchkin Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.
This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Teacher: Stefan Znosko
Slots: 5, 6


Munchkin Quest Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.
You'll build your dungeon, a room at a time, from 24 heavy, double-sided tiles. Each shows a different room . . . some are good for certain characters, some are bad. Populate it with monster standies and let your munchkins run amok!
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can . . .
Teacher: Jeff Kochosky
Slot: 5


Planet Steam The year is 2415, and welcome to the planet Steam! Players are future industrialists looking to harvest a variety of resources from the planet's super-hot core. Players need to invest wisely, bring in the perfect specialists, buy and sell at just the right moment and the player with the most money wins!
Teacher: Alan Stern
Slot: 2


Power Grid: The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Judge: Andrew Emerick
Slot:  7


Princes of Machu Picchu When the Spaniards conquered the Incan Empire, only a few princes managed to flee into the mountains. Well-hidden high above the river Urabumba is a place the Spanish would never discover: The lost city of Machu Picchu. But beware! Is there a traitor among the princes, ready to reveal the location of the secret city to the Spaniards?
Teacher: Francie Berger
Slot: 6


Puerto Rico by Rio Grande Games. The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit.
Teacher: Linda Baldwin
Slot: 1

Race for the Galaxy. In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.
Each turn each player chooses one action, but the others will share in the actions chosen, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase's action, while the selecting player(s) also get a bonus for that phase.
Race for the Galaxy: The Gathering Storm adds more cards, bonus points via goals, and an extra player.
Teacher: Erik Dresner
Slot: 5

Railroad Tycoon Revisit the early days of the locomotive as you begin with a single engine and a vision. From there, build your railroad network into a vast empire! Connect New York to Chicago ... develop bigger and faster locomotives ... and maybe even complete the Transcontinental Railroad!
Teacher: Steve Wood
Slot: 1


Revolution!
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain the support of the people, win territory . . . and gather more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support - and where to back away and let your opponents fight - is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Teacher: Jeff Kochosky
Slot: 4

Settlers of Catan - Players try to become the dominant force on the island of Catan by building settlements, cities and roads. Dice are rolled on each turn and determine current production levels on the island. Players collect and trade raw materials to build up their civilization and win the game!
Teacher: Linda Baldwin
Slot: 4

Small World It's a World of Slaughter After All! In Small World players control a series of fantasy races such as dwarves, wizards, amazons, giants, orcs and even humans. The world is just too small to contain them all and players will need to send their troops into neighboring territories to survive (and gain points). But no race can last forever and the key to the game is knowing when to let your people slip into decline so you can pick up a new one fresh for new conquests!
Teacher: Linda Baldwin
Slot: 8


Star Wars Miniatures Re-create your favorite movie scenes and engage in your own climactic battles or explore the Star Wars universe like never before, with heroes, villains, droids, creatures, and aliens from all across the galaxy—and throughout every era. 150 Point squads to play will be provided for those wanting to learn to play.
Teacher: Jon Larsen
Slots: 2, 4


Star Wars Miniatures Tournament Format: 150-point Constructed
Swiss rounds (# of rounds based on attendance) - 60 minutes per round
maps should be selected as per the Star Wars Miniatures Floor Rules
Only 150-point format maps
All matches use the Gambit format
Teacher: Jon Larsen
Slot 5


THE LATEST FROM STEVE JACKSON GAMES

You're mad about Munchkin. You flip over Frag. You are a card-carrying member of the Illuminati. Now, come join the Men In Black and try your hand at some of the latest and greatest offerings from Steve Jackson Games, including:
The Stars are Right - When the stars are right, the Great Old Ones will return. If the stars aren't right, it's up to you to move them around!
Nanuk - Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .
Revolution! - Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
There may be more new titles available, but The Secret Masters haven't said anything yet...
Teacher: Jeff Kochosky
Slot : 6


Stone Age by Rio Grande Games. Players struggle to survive the Stone Age through hunting, gathering, farming and making tools. A worker placement game, you'll need to decide where best to use your people for the greatest benefit. And make sure you can feed them or you'll lose resources and points!
Teacher: Linda Baldwin
Slot: 6


Tales of the Arabian Nights. In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!
Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror!
Teacher: Eric Summerer
Slot: 2


Through the Ages. Through the Ages is a game of civilization building. Victory is achieved by the player who scores the most culture points, which can be earned in a variety of manners including science, the arts, religion and of course wars and aggression.
Teacher: Matt Daigle
Slot: 5


Thunderstone: The first Thunderstone has been discovered in the Dungeons of Grimhold and the Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights.
Thunderstone is a fantasy deck-building game. Fight the evils of the dungeon to prove your worth. Gain powerful weaponry and level into new and mighty hero classes. Claim the best cards and survive to take the Thunderstone.
Teacher: Jon Larsen
Slot 8


Tobago. Tobago is an adventure game, in which the players possess different parts of treasure maps. During the game more and more information about the locations of the treasures is revealed, and the possible locations are narrowed down. When a player identifies the location of one of the treasures he or she tries to reach it as fast as possible to secure the findings.
Teacher: Lisa Minick Sutherland
Slot: 5


Twilight Impirium: 3rd Edition by Fantasy Flight Games. Twilight Impirium: 3rd Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With new oversize geomorphic board tiles, finely detailed plastic miniatures, hundreds of cards, and a massive plurality of options.
Teacher: Kyle Casiglio
slots: 1 & 2  / 8 & 9 (this game takes two slots!)


Wings of War. Wings of War is a game series which merges card and board game mechanics to recreate aerial combat. The first series of Wings of War games focus on the "knights of the air" age, World War I, portraying the abilities of the fighting planes of this period.
Airplanes are represented by a single card which is used as a playing piece on any open surface; the players choose and play simultaneously movement cards to decide the actions of the airplane they control. Different planes use different decks of movement cards to represent their different maneuver capabilities, and different deck of "Fire" card are used to take into account their fighting effectiveness and to keep track of damage.
Teacher: Steve Wood
Slot: 5