by Wizards of the Coast
| Living Forgotten Realms | Games Authored by the Judge | Heroes of
Ribhus![]() |
WWGD
Beneath the Lonely Tower by Erik Scott de Bie. In the frontier village
of Beorunnas Well, all is not well. Villagers have disappeared without
a trace, and the locals fear to walk alone at night. Now, the villagers hear
distant cries of terror at night, echoing from an abandoned fortress outside
the village. A group of brave heroes must step forward to explore the Lonely
Tower and end the threat to Beorunnas Well.
Judge: staff
Slots: 4, 5, 6
Fellowship of the Wing(less) by Jay Babcock. A sinister artifact has
been uncovered. In an unprecedented show of cooperation, the races have joined
together in a quest to return it to the dark forge from whence it came. If
it can be unmade, its scourge will be wiped from the land, and peace will
reign. But there is a twist... A Dungeons & Dragons 4th-edition scenario
designed for teams of 6 players. Characters will be provided.
Judge: staff
Slot: 4
D111:
Crossroads, by Burt Smith. Urgent business in the Free Cities has the
Heroes of Ribhus heading north, carrying a vital message from Rhimstead.
They have been promised a handsome reward if they can assist once they arrive,
but what could have happened in Ironguard that would so urgently require
outside assistance? Will the Heroes be able to assist once they arrive? This
is an adventure for heroic tier Heroes of Ribhus characters. See the Heroes
of Ribhus web site at http://www.ribhus.com for details on character creation
and the Heroes of Ribhus D&D 4e campaign. Pregenerated characters are
available - no experience is necessary, and newcomers are welcome!
Judge: Heroes of Ribhus Staff
Slots: 2, 8
D110: Challenge of the Wizards, by Rodger Bergeron Jr. When mages
conflict the lands tremble and the people suffer. In ages past the mightiest
of arcane practitioners formed a pact to constrain their eldritch energies.
The Wizards gather to them champions and then set them upon a great quest.
In the lands of Ribhus the earth quakes, and the people panic. The summons
has reached you, calling you forth hero to answer the Challenge of the Wizards!
This is an adventure for heroic tier Heroes of Ribhus characters. See the
Heroes of Ribhus web site at http://www.ribhus.com for details on character
creation and the Heroes of Ribhus D&D 4e campaign. Pregenerated characters
are available - no experience is necessary, and newcomers are welcome!
Judge: Heroes of Ribhus Staff
Slot: 6
D112: The Furs of Midgar, by Christopher Ravlin. A simple job escorting
a caravan from the Free City of Randolyn to the Duchy of Midgar in Forstyd
turns into and adventure of bribes, battle and political intrigue. This is
an adventure for heroic tier Heroes of Ribhus characters. See the Heroes
of Ribhus web site at http://www.ribhus.com for details on character creation
and the Heroes of Ribhus D&D 4e campaign. Pregenerated characters are
available - no experience is necessary, and newcomers are welcome!
Judge: Heroes of Ribhus Staff
Slot: 4
D113: Temple of the Rat King Part I: Flock, by Christopher Ravlin.
The Hive section of Rhimstead has always been a poverty stricken warren of
the downtrodden and destitute. But now someone calling himself the Rat King
seeks to organize the people of the Hive and has sent his flock into the
city to spread his word and his chaos to the citizens of Rhimstead. This
is an adventure for heroic tier Heroes of Ribhus characters. See the Heroes
of Ribhus web site at http://www.ribhus.com for details on character creation
and the Heroes of Ribhus D&D 4e campaign. Pregenerated characters are
available - no experience is necessary, and newcomers are welcome!
Judge: Heroes of Ribhus Staff
Slot: 5
Escape from the Wolfshead Dungeon by Brad Velcoff.
After years of enslavement, the PCs slowly managed to hone their adventuring
skills enough to reach 3rd level. Now it's time to seek freedom by destroying
their captors and escaping the subterranean world in which they've been
essentially imprisoned for most of their lives. But Superior and his organization
do not look kindly on rebellion. Players should create their own characters
or characters will be provided.
Judge: Brad Velcoff
Slot: 1
Dante's Inferno Part 1: Welcome to Hell by Brad Velcoff. Midway upon
the journey of their lives, the PCs found themselves within a forest dark
for the straightforward pathway had been lost. Based loosely on Dante's Inferno,
the PCs must navigate various levels of hell, dealing with an assortment
of devilish hazards and encounters.,This scenario is part can be played
separately or together with Part 2. Characters can create their own 15th
level characters or characters will be provided.
Judge: Brad Velcoff
Slot: 2
Dante's Inferno Part 2: Beyond the Gates of Dis by Brad Velcoff. Soon
as the PCs were within, cast round thine eyes and see on every hand an ample
plain, full of distress and torment terrible. Based loosely on Dante's Inferno,
this scenario can be played separately or after Part 1. The PCs must navigate
the lower depths of hell, dealing with devilish encounters and hazards while
seeking an escape. Players may create their own 15th level charactrs or
characters will be provided.
Judge: Brad Velcoff
Slot: 3
Heart of Darkness: The River by Brad Velcoff. The PCs are charged
with the highly classified mission of finding Colonel Kurtz and terminating
his command. Terminate with extreme prejudice. The scenario can be played
separately or in connection with Heart of Darkness: The Horror. Players can
create their own 9th level characters or characters will be provided.
Judge: Brad Velcoff
Slot: 5
Heart of Darkness: The Horror, The Horror by Brad Velcoff. Having
made their up the river, the PCs reach the domain of Colonel Kurtz, who's
gone mad with power. The PCs must terminate his command. Terminate with extreme
prejudice. This scenario can be played separately or together with Part 1:
The River. Players may create their own 9th level characters of characters
will be provided.
Judge: Brad Velcoff
Slot: 6
Change by Brad Velcoff. The gods of chaos place the PCs in an arena
full of 350 different creatures, ranging from lowly commoners to a gargantuan
black dragon. In order to win this tournament scenario, you must be able
to play different characters and monsters, have them survive, and have them
fight off attackers. If you're good with miniatures, you'll like this one.
Players may create their own 11th level characters, or characters will be
provided. This is a pure combat scenario.
Judge: Brad Velcoff
Slot: 7
Lady Jalanvaloss by Brad Velcoff. The city of Nyjara had always been
a merchant's dream. However, during the last hundred years or so, small and
independent merchants have been forced out of business by a wealthy aristocrat
named Lady Jalanvaloss. Rumors have it that there's a lot more to her than
meets the eye. Then she approaches the party with an unusual request... This
is a 4th edition D&D scenario for 12th level characters. Characters will
be provided, but it's better if players create their own.
Judge: Brad Velcoff
Slot: 9
Ravenloft by Tracey and Laura Hickman. The original module modified
(slightly) to 4E.,Under raging storm-clouds a lone figure stands silhouetted
against the ancient walls of castle Ravenloft. Count Strahd Von Zarovich
stares down a sheer cliff at the village below. A cold bitter wind spinds
dead leaves about him, billowing his cape in the darkness. The master of
Ravenloft is having guests for dinner. And you are invited.,Role playing
stressed. Event may run long... Characters will be provided.
Judge: Jason Knizley
Slot: 6
Cenotaph of the Serpent Part I by George Strayton. You've heard the rumors.
Vaults filled with gold and gems. Arsenals of magic weapons. And greatest
of all, the Emerald Orb, an artifact of tremendous power. But the Cenotaph
has its perils as well: The Hall of Scales, The Sanctum of the Evil Eye,
The Chamber of the Endless Snake. Most have not returned from this site of
ancient, vile worship; those who have survived have not come back whole in
body or spirit. Can anyone endure the dangers of the Cenotaph and win its
treasures? Bring a 5th level PC or use a pregen.
Judge: George Strayton
Slot: 2
Cenotaph of the Serpent Part II by George Strayton. You've heard the rumors.
Vaults filled with gold and gems. Arsenals of magic weapons. And greatest
of all, the Emerald Orb, an artifact of tremendous power. But the Cenotaph
has its perils as well: The Hall of Scales, The Sanctum of the Evil Eye,
The Chamber of the Endless Snake. Most have not returned from this site of
ancient, vile worship; those who have survived have not come back whole in
body or spirit. Can anyone endure the dangers of the Cenotaph and win its
treasures? Bring a 5th level PC or use a pregen. (You do not have to play
in Part I to play in this event.)
Judge: George Strayton
Slot: 6
Ghost Tower of Inverness (4e) Part I by Allen Hammack/George Strayton.
A shadow from the past, the Ghost Tower of Inverness has loomed ever larger
in the mind of the great Seer of Urnst. Now he has convinced the Duke that
an expedition should be organized to go to the ancient keep and recover its
greatest treasure - the fabled Soul Gem. This module was originally written
for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament at Wintercon
VIII, held in Detroit in November of 1979. Now updated to 4e for ConnCon
2010! Bring a 7th level PC or use a pregen.
Judge: George Strayton
Slot: 1
Ghost Tower of Inverness (4e) Part II by Allen Hammack/George Strayton.
A shadow from the past, the Ghost Tower of Inverness has loomed ever larger
in the mind of the great Seer of Urnst. Now he has convinced the Duke that
an expedition should be organized to go to the ancient keep and recover its
greatest treasure - the fabled Soul Gem. This module was originally written
for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament at Wintercon
VIII, held in Detroit in November of 1979. Now updated to 4e for ConnCon
2010! Bring a 7th level PC or use a pregen. (You don't need to play in Part
I to play in this event.)
Judge: George Strayton
Slot: 9