by Wizards of the Coast
| Ashes of Athas | Living Divine | Living Forgotten Realms | Games Authored by the Judge |
AoA 4-1 Tyrian Gambit: A caravan carrying a mysterious shipment travels from
Tyr to Balic, stopping in Altaruk along the way. The Veiled Alliance wants
answers, but the search may raise some ghosts from your past - and lead you
to a revelation that hits close to home. An Ashes of Athas Living Campaign
adventure set in the World of Dark Sun Chapter Four Part One
for characters 5th-6th level.
AoA 4-2 The Dragon's Altar: You've heard the stories of how thousands
of people disappear every year, their caravans lost in the wastes without
a trace. Now, to avoid a similar fate for yourself and those you hold dear,
you must travel to the mysterious Dragon's Altar and find out the truth of
what may behind it. We recommend you play 4-1 before this adventure. An Ashes
of Athas Living Campaign adventure set in the World of Dark Sun Chapter
Four Part Two for characters 5th-6th level.
Judge: staff
Slot:
You
are a god among men, born with the spark of divinity within you. Gather
followers, build an empire, start a legacy. Will you be merciless and
power-hungry? Or benevolent and kind? Begin your rise to immortality in this
exclusive sneak preview of this new shared-world campaign, before the official
premiere. The campaign creators will be at the convention to answer your
questions and introduce you to our new and upcoming world. Bring a new, legal
1st-level D&D 4th edition character, or pick up a pre-generated character
on-site.
INTRO1-1 The Fire Within by Jay Babcock. Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.
Judge: Living Divine Staff
Slots:
Judge: Living Divine Staff
Slots:
INTRO1-3 The Rarest Bloom by Jay Babcock and Annie Erbacher. Once more, your reputation as a god has brought the people to you in need. The wisest villager in Longhill has gone missing, and the others dont have anywhere else to turn. Can you help him out of a sticky situation, and finish his work for him? A Campaign Introductory Adventure for character levels 1-3.
Judge: Living Divine Staff
Slots:
INTRO1-4 Outside Looking In by Jay & Crystal Babcock. You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
Judge: Living Divine Staff
Slots:
INTRO1-5 Knee Deep by Jay & Crystal Babcock. An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that's only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.
Judge: Living Divine Staff
Slots:
INTRO1-6 Every Day Above Ground by Jay Babcock. A tattered old scroll goes missing, and everyone is too busy to track it down. When you do, its clear that not the scroll, but rather the ancient ruins it described, is the real goal. Can you reach the heart of the matter, before the enemy does? A Campaign Introductory Adventure for character levels 1-3.
Judge: Living Divine Staff
Slots:
INTRO1-7 Another Rainy Day in Wood's Edge by Jay Babcock and Annie Erbacher.
The crack of thunder, the flash of lightning, the rush of wind through the trees. An immortal tempest has beset the village of Wood's End. Can you survive her wrath, or will you fall victim to the eye of the storm? A Campaign Introductory Adventure for character levels 1-3.
Judge: Living Divine Staff
Slots:
INTRO1-8 No Stone Unsung by Jay & Crystal Babcock.
Deep in the wilds of the valley lies a circle of stone monoliths. The wind between the ancient stones sometimes becomes whispers of prophecy and fortune. Visiting the oracle has become a rite of passage for immortals in the Agris Valley. Will you hear words of wisdom, or return home empty-handed? A Campaign Introductory Adventure for character levels 1-3.
Judge: Living Divine Staff
Slots:
INTRO1-9 A Day in the Life of a Deity by Jay Babcock.
An entire city of the valley has gone silent, and something is obviously amiss. An entire city of the valley has gone silent, and something is obviously amiss. An entire city of the valley has gone silent, and something is obviously amiss. A Campaign Introductory Adventure for character levels 1-3.
Judge: Living Divine Staff
Slots:
INTRO1-10S As He Lay Dying by Jay Babcock.
A mysterious invader has stormed his way into the Agris Valley. The Guardian has rallied you and the other immortals of the valley to the field of battle, to protect your homeland. In the end, nothing will be the same. A two-round Special Campaign Introductory Adventure for character levels 1-3, and the finale of the Introductory series.
Judge: Living Divine Staff
Slots: (This event takes two slots.)