Dungeons & Dragons 4E

by Wizards of the Coast

Ashes of Athas Living Divine Living Forgotten Realms Games Authored by the Judge


Note: Ashes of Athas adventures MUST be played in order!  Campaign info here. Note: campaign info explains how to start 5th level characters for these events.

AoA 4-1 Tyrian Gambit: A caravan carrying a mysterious shipment travels from Tyr to Balic, stopping in Altaruk along the way. The Veiled Alliance wants answers, but the search may raise some ghosts from your past - and lead you to a revelation that hits close to home. An Ashes of Athas Living Campaign adventure set in the World of Dark Sun – Chapter Four – Part One for characters 5th-6th level.
AoA 4-2 The Dragon's Altar: You've heard the stories of how thousands of people disappear every year, their caravans lost in the wastes without a trace. Now, to avoid a similar fate for yourself and those you hold dear, you must travel to the mysterious Dragon's Altar and find out the truth of what may behind it. We recommend you play 4-1 before this adventure. An Ashes of Athas Living Campaign adventure set in the World of Dark Sun – Chapter Four – Part Two for characters 5th-6th level.
Judge: staff
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AoA 4-3 The Lion's Den: The city-state of Urik is as brutal as the open desert and as cunning as the lion that graces its emblem. Hamanuâ’s city holds the secrets you need, but Urik and its people will not give up their mysteries easily. Amidst the threat of war can you navigate the Urikite streets and Hamanuâ’s Code or will the fortress city-state devour you? We recommend you play 4-1 and 4-2 in order before playing this adventure. An Ashes of Athas Living Campaign adventure set in the World of Dark Sun – Chapter Four – Part Three for characters 5th-6th level.
Judge: staff
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You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this exclusive sneak preview of this new shared-world campaign, before the official premiere. The campaign creators will be at the convention to answer your questions and introduce you to our new and upcoming world. Bring a new, legal 1st-level D&D 4th edition character, or pick up a pre-generated character on-site.

INTRO1-1 The Fire Within by Jay Babcock. Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-2 A Help From My Little Friends by Jay Babcock and Annie Erbacher. You have drawn the attention of the local villagers. With that attention comes both their worship and their problems. When the village's very survival is threatened, it is up to you to take care of them. But what do you do when their enemy isn't really the enemy? A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-3 The Rarest Bloom by Jay Babcock and Annie Erbacher. Once more, your reputation as a god has brought the people to you in need. The wisest villager in Longhill has gone missing, and the others don’t have anywhere else to turn. Can you help him out of a sticky situation, and finish his work for him? A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-4 Outside Looking In by Jay & Crystal Babcock. You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-5 Knee Deep by Jay & Crystal Babcock. An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that's only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-6 Every Day Above Ground by Jay Babcock. A tattered old scroll goes missing, and everyone is too busy to track it down. When you do, it’s clear that not the scroll, but rather the ancient ruins it described, is the real goal. Can you reach the heart of the matter, before the enemy does? A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-7 Another Rainy Day in Wood's Edge by Jay Babcock and Annie Erbacher.

The crack of thunder, the flash of lightning, the rush of wind through the trees. An immortal tempest has beset the village of Wood's End. Can you survive her wrath, or will you fall victim to the eye of the storm? A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-8 No Stone Unsung by Jay & Crystal Babcock.

Deep in the wilds of the valley lies a circle of stone monoliths. The wind between the ancient stones sometimes becomes whispers of prophecy and fortune. Visiting the oracle has become a rite of passage for immortals in the Agris Valley. Will you hear words of wisdom, or return home empty-handed? A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-9 A Day in the Life of a Deity by Jay Babcock.

An entire city of the valley has gone silent, and something is obviously amiss. An entire city of the valley has gone silent, and something is obviously amiss. An entire city of the valley has gone silent, and something is obviously amiss. A Campaign Introductory Adventure for character levels 1-3.

Judge: Living Divine Staff
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INTRO1-10S As He Lay Dying by Jay Babcock.

A mysterious invader has stormed his way into the Agris Valley. The Guardian has rallied you and the other immortals of the valley to the field of battle, to protect your homeland. In the end, nothing will be the same. A two-round Special Campaign Introductory Adventure for character levels 1-3, and the finale of the Introductory series.

Judge: Living Divine Staff
Slots:   (This event takes two slots.)