by Wizards of the Coast
Information on Living Forgotten Realms, including character creation guidelines can be found here.
| A library of available Living Forgotten Realms adventures will also be available for play. If you don't see what you want to play here, just ask. |
| Heroic 1-10 | Level 1-4 | Level 4-7 | Level 7-10 | Paragon 11-20 | Level 11-14 | Level 14-17 | Level 17-20 | Battle Interactive Level 1-20 | Epic |
AGLA2-3 Sojourner's Way by James B. Holdridge, Jr.
H1 (Levels 1-4) The Tannath Mountains are poorly explored and even more poorly
mapped. A humble cartographer seeks adventuring companions for his attempt
to blaze a trail through these rough, steep spires. What would drive a man
to undertake such a dangerous task? A Living Forgotten Realms adventure set
in Aglarond for characters levels 1-4 (H1 level band). This adventure is
the second part of the Invisible Road Major Quest, which began in AGLA1-5
Silver Lining.
Judge: staff
Slot:
LURU2-4 Need to Know by Pierre van Rooden H2 (Levels 4-7). Records containing sensitive information on Silverymoon's defenses have fallen into the wrong hands. Now you must race against time to recover these records before they can be used against the Gem of the North. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7 (H2 level band). This adventure is the second and final part of the Forbidden Lore Major Quest, which began with LURU2-3 Forgotten Crypts, Hidden Dangers (H1). Playing the two adventures in order with the same character is recommended, but not required.
Judge: staff
Slot:
TYMA2-4 Stand Against the Darkness by Mike McTee H3 (Levels 7-10) Kobolds have been raiding the village of Ruinspoke and its outlying farms for months now. Lord Tuanek has decided that the time has come to teach the kobolds a lesson they will not soon forget. And if the enigmatic Queen Sisay deigns to make an appearance at the head of her so-called army, Tuanek has a rather pointed message he'd like you to deliver to her in person. Will you assist Ruinspoke's defenders as they make their stand against the rising darkness? A Living Forgotten Realms adventure set in Tymanther for characters levels 7-10 (H3 level band). This adventure is the conclusion of the Rise of Darkness Major Quest, which began in TYMA2-1 and continued in TYMA2-2. Play of the previous adventures is recommended, but not required.
Judge: staff
Slot:
CORE3-1 A Vengeful Dream by Greg Marks Heroic Tier An eerie tale told around a late-night fire leads to a mystery of fear, loss, and murder. A Living Forgotten Realms adventure set in Mossbridges (near Ravens Bluff) for characters of the Heroic tier (levels 1-10). This adventure features additional role-playing opportunities for PCs who are members of the Knights of the Golden Rooster meta-organization, or who have related Story Awards from the MINI2 series of adventures set in Ravens Bluff. This adventure focuses on investigation and role-playing, and has fewer opportunities for combat than most LFR adventures.
Judge: staff
Slot:
SPEC4-1 Cerulean Dreams: I awaken slowly, my head throbbing with pain. The first thing I notice is the overpowering smell of brine. The light hurts my eyes as I peer around the room. I am still groggy from ... from ... well, I can't quite remember exactly what happened, but considering the lump on the back of my skull, it must have involved blunt-force trauma. Where is this place, anyway? When did I get here? Why does it look like a cross between a torture chamber and a prison cell? Who are all these green-skinned, bug-eyed creatures shambling around? Their shuffling gait and jerky movements make them look like marionettes being controlled by some unseen puppeteer. I rub my eyes and that's when I notice that there's webbed flesh growing between my fingers. I look down and see ... OH GODS WHAT HAPPENED TO MY LEGS?!? A Living Forgotten Realms Special adventure set in the Sea of Fallen Stars for characters of the Heroic tier (levels 1-10). This adventure will be of particular interest to characters who played SPEC3-3 Dance of the Sun and Moon, or who have previously encountered agents of the Abolethic Sovereignty. This adventure takes place at the same time in-game as SPEC4-2, so a character that plays SPEC4-1 may not subsequently play SPEC4-2.
Judge: staff
Slot:
NETH4-1 Containing Shadow: The Ordulin Maelstrom's dark embrace obliterates ordinary mortals within moments. But you are no ordinary mortal, and the Harpers need someone to brave the depths of this life-consuming vortex. Can you complete your mission before the vile shadows devour your soul and reduce your body to an empty, withered husk? A Living Forgotten Realms adventure for levels 11-20 set in Sembia. NETH4-1 and NETH4-2, playable in either order, are part of the Foresight major quest which concludes in NETH4-3.
Judge: staff
Slot:
NETH4-2 The Tripartite Tower: The Harpers need a powerful expert on arcane magic, with decades of experience. All you have to do is travel to a famous but reclusive wizard, get him to agree to help, and return. Unfortunately, the Netherese aren't going to make it easy. A Living Forgotten Realms adventure set in Cormyr for characters level 11-20. NETH4-1 and NETH4-2, playable in either order, are part of the Foresight major quest which concludes in NETH4-3.
Judge: staff
Slot:
NETH4-3 Purifying the Prophet: The Netherese sought to control the oracle of Spellgard Keep, and only by binding her spirit inside a sentient golem was she kept safe. But for her to be useful to the Harpers, adventurers are needed to keep her safe from her former masters. A Living Forgotten Realms adventure set in Luruar for characters level 11-20. The final part of the Foresight trilogy, which begins in NETH4-1 and NETH4-2.
Judge: staff
Slot:
SPEC4-2 The Writhing Obelisk: No one knows why the aboleths of Xxiphu take so many prisoners. Their motives and minds are as alien and incomprehensible as the Far Realm itself. Their flying city appears seemingly at random, striking at locations all around the Sea of Fallen Stars and vanishing as quickly as it appeared. The luckier captives are simply killed outright, devoured by sahuagin and kuo-toa. Those less fortunate are subjected to horrifying experiments, transforming their bodies and minds in ways that not even the Plaguescarred would recognize. But this time the Abolethic Sovereignty has gone too far. In wiping out an entire pilgrimage, including holy servants of Amaunator, Selune, and Torm, they have committed a crime that cannot go unpunished. Perhaps they have even taken someone who you know and care about. It's time to bring the fight to Xxiphu. It's time to crack open the writhing obelisk. But are you truly prepared for what you might find inside? A Living Forgotten Realms Special adventure set in the Sea of Fallen Stars for characters of the Paragon tier (levels 11-20). This adventure will be of particular interest to characters who played CORE1-11 Drawing a Blank, or who have previously encountered agents of the Abolethic Sovereignty. This adventure takes place at the same time in-game as SPEC4-1, so a character that previously played SPEC4-1 may not play this adventure.
Judge: staff
Slot:
EPIC4-1 Shooting the Moon: A sorceress devious plots have greatly weakened the Seldarine and nearly destroyed Arvandor and the Demonweb. Can you intervene before her machinations plunge Faerun into havoc, ruin, desolation, and devastation? A three-round Living Forgotten Realms Epic campaign adventure for 24thlevel characters. This adventure is a direct sequel to EPIC3-3 The Tangled Skein of Destiny and the opening of the second season of the Epic Campaign.
Judge: staff
Slot:
ADCP4-1 City of Destinies: The city of Myth Nantar is the center of the sea elves' society. Although it once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races mingle and trade freely here, protected from their enemies by ancient elven high magic. Thanks to the mythal, the citizens of Myth Nantar need not fear the threat of the Abolethic Sovereignty. Or so they believe. A TWO-ROUND continuous-play Living Forgotten Realms Battle Interactive for characters of the Heroic and Paragon tiers (levels 1-20). This adventure lasts for 10 hours of real time, including breaks, from start to finish. Please make sure you schedule enough time to stay for the entire event. It is recommended (but not required) that you play SPEC4-1 or SPEC4-2, as appropriate for your character level, before playing this adventure. This adventure is combat-intensive and the battles are designed to be more difficult than those in a standard LFR adventure. You will need good resource management, strong teamwork, and a bit of luck to succeed.
Judge: staff
Slot: