Pathfinder Events

D&D, D20, and other Roleplaying Events are listed seperately.

LSJ80“As You Wish” by David Samuels. There is an old adage that “Children should be seen and not heard” This is what happens when children are seen and heard. A one round Legends of the Shining Jewel scenario for heroes of levels 1-15.
Judge: staff
Slots: 1, 4, 6, 9

LSJ81“A Foreign Fire” by Akira Currier. A strange explosion in the city of Amthydor has the denizens of the Dark Tower frantic. The city is abuzz with rumors that the League of Thaumaturgical Studies has encountered something new; a strange power that is unknown to the city...or is it? A one round Legends of the Shining Jewel scenario for heroes of levels 1-15.
Judge: David Samuels
Slots: 2, 5, 8


The Conflict Roleplaying Game using the Pathfinder system.,,The Conflict Roleplaying Game using the Pathfinder system and makes Team vs. Team and Player vs. Player competitions playable and fun.,Multiple teams of 2-4 players rig a huge 24x36 battle-map with hidden traps and dangers. Teams then compete to accomplish goals and objectives in only 10-15 rounds of combat. Minis and Pre-made characters will be available for the event
Judge: Mark M. Scott
Slot 5, Round 2 Slot 6


Pathfinder Society Scenario #29: The Devil We Know—Part I: Shipyard Rats by Joshua J. Frost. When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
Judge:
Slot : 3

Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's by Joshua J. Frost. The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
Judge:
Slot : 7

Pathfinder Society Scenario #36: Echoes of the Everwar—Part I: The Prisoner of Skull Hill by Joshua J. Frost.  A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
The Prisoner of Skull Hill is part 1 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. This product is a Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Judge:
Slot : 4

Pathfinder Society Scenario #39: The Citadel of Flame by Steven Robert. Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult. This product is a Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5 )
Judge:
Slot : 1, 5

Pathfinder Society Scenario #40: Hall of Drunken Heroes by Tim Hitchcock. Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes. This product is a Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). This scenario is designed for play in Pathfinder Society Organized Play
Judge:
Slot : 2, 6

Pathfinder Society Scenario #41: The Devil We Know—Part III: Crypt of Fools by Larry Wilhelm. Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.
Crypt of Fools is part 3 of the The Devil We Know series. Parts 1 and 2 can be played in any order, but parts 3 and 4 must be sequentially after 1 and 2. Look for part 4 This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
Judge:
Slot : 2, 8

Pathfinder Society Scenario #42: Echoes of the Everwar—Part II: The Watcher of Ages by Greg A. Vaughan. Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins, known as the Collapsed Halls, and to find the rumored hidden tomb of an Osiriani concubine. After clearing the ruins of hideous beasts, you explore deeper into the ruins than anyone before you and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
The Watcher of Ages is part 2 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 3, Pathfinder Society Scenario #43: Terror at Whistledown, in February 2010.  This product is a Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
Judge:
Slot : 5, 8

Pathfinder Society Scenario #43: The Pallid Plague (PFRPG) by Mark Moreland. Reports from Andoran's Darkmoon Vale indicate that a new plague is causing the deaths of untold fey. The Pathfinder Society sends you there to aid the nymph queen in stopping the plague and finding and destroying its source. When the plague spreads to the human population of Falcon's Hollow, the need to find a cure grows more frantic. Can you save the many denizens of Darkmoon Vale from certain death? This product is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Judge:
Slot : 1, 4

Pathfinder Society Scenario #44: Echoes of the Everwar—Part III: Terror at Whistledown by Hank Woon. The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this sudden surge of vile activity is linked to the rumors of a hidden tomb near Whistledown that holds the body of a famed Osirion concubine. Can you save the town of Whistledown from certain doom and find the lost tomb of the ancient concubine?
Terror at Whistledown is part 3 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 4
Judge:
Slot : 6, 9