D&D, D20, and other Roleplaying Events are listed seperately.
LSJ80As
You Wish by David Samuels. There is an old adage that Children
should be seen and not heard This is what happens when children are
seen and heard. A one round Legends of the Shining Jewel scenario for heroes
of levels 1-15.
Judge: staff
Slots: 1, 4, 6, 9
LSJ81A Foreign Fire by Akira Currier. A strange explosion
in the city of Amthydor has the denizens of the Dark Tower frantic. The city
is abuzz with rumors that the League of Thaumaturgical Studies has encountered
something new; a strange power that is unknown to the city...or is it? A
one round Legends of the Shining Jewel scenario for heroes of levels 1-15.
Judge: David Samuels
Slots: 2, 5, 8
The
Conflict Roleplaying Game using the Pathfinder system.,,The Conflict
Roleplaying Game using the Pathfinder system and makes Team vs. Team and
Player vs. Player competitions playable and fun.,Multiple teams of 2-4 players
rig a huge 24x36 battle-map with hidden traps and dangers. Teams then compete
to accomplish goals and objectives in only 10-15 rounds of combat. Minis
and Pre-made characters will be available for the event
Judge: Mark M. Scott
Slot 5, Round 2 Slot 6
Pathfinder
Society Scenario #29: The Devil We KnowPart I: Shipyard Rats by
Joshua J. Frost. When simultaneous kidnappings of Pathfinder and Aspis Consortium
agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to
join forces with hated Aspis agents to solve the mystery. Can you work together
with the enemies of the Society to uncover the source of the kidnappings,
or will you perish in the shipyards of Cassomir? This product is a Pathfinder
Society Scenario designed for 1st to 7th level characters (Tiers: 12,
34, and 67).
Judge:
Slot : 3
Pathfinder Society Scenario #30: The Devil We KnowPart II: Cassomir's
by Joshua J. Frost. The Pathfinder Society dispatches you to the catacombs
called Cassomir's Locker to find the source of a rat cult breeding monstrous
vermin. After clearing Cassomir's dank sewers and delving into the dirty
dungeons below, will you find the artifact that powers Cassomir's Locker
or bring about the destruction of Taldor's most important port? This product
is a Pathfinder Society Scenario designed for 1st to 7th level characters
(Tiers: 12, 34, and 67).
Judge:
Slot : 7
Pathfinder Society Scenario #36: Echoes of the EverwarPart I: The
Prisoner of Skull Hill by Joshua J. Frost. A Chelish outpost deep
inside the anarchic orc-controlled Hold of Belkzen has gone silent after
strange fires were seen burning in the skies above. You have been sent north
to investigate the disappearance and find a lost tomb long rumored to exist
beneath the outpost's timber tower. When you arrive and find the place choked
with monsters and hideous plant creatures from beyond the stars, your mission
of exploration quickly turns to one of survival.
The Prisoner of Skull Hill is part 1 of the Echoes of the Everwar series.
Parts 1, 2, and 3 can be played in any order and part 4 must be played last.
This product is a Pathfinder Society Scenario designed for 7th to 11th level
characters (Tiers: 78 and 1011). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted for
use with any world. This scenario is compliant with the Open Game License
(OGL) and is suitable for use with the Pathfinder Roleplaying
Game.
Judge:
Slot : 4
Pathfinder Society Scenario #39: The Citadel of Flame by Steven Robert.
Once the home to a cult preaching self-sacrifice by immolation in order to
achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably
wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid
message. An enormous sandstorm swallowed both the citadel and the army attacking
it, burying both beneath hundreds of feet of sand. Thought lost forever,
the citadel's rediscovery prompts the Pathfinder Society to send you deep
in the unforgiving Meraz to finally close the book on Qadira's most mysterious
cult. This product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 12 and 45 )
Judge:
Slot : 1, 5
Pathfinder Society Scenario #40: Hall of Drunken Heroes by Tim Hitchcock.
Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom
where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder
agent Osprey and his demonologist companion send you to investigate the truth
behind a long-rumored demonic lab said to exist beneath the temple-pub's
sticky floors. A trail of murders led Osprey to Cayden's Hall and his
demonologist sees clues that denizens of the Abyss are involved. It's up
to you to find out what demons want with the Drunken Hero's largest temple.
Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.
This product is a Pathfinder Society Scenario designed for 7th to 11th level
characters (Tiers: 78 and 1011). This scenario is designed for
play in Pathfinder Society Organized Play
Judge:
Slot : 2, 6
Pathfinder Society Scenario #41: The Devil We KnowPart III: Crypt
of Fools by Larry Wilhelm. Another kidnapping spree erupts in Cassomir
and the Pathfinder Society sends you to the notorious Swift Prison to interrogate
a captured cultist about the recent disappearances. With clues gathered there,
you must explore Old Cassomir and find secret locations that lead you to
the source of the spree: the long lost Crypt of Fools.
Crypt of Fools is part 3 of the The Devil We Know series. Parts 1 and 2 can
be played in any order, but parts 3 and 4 must be sequentially after 1 and
2. Look for part 4 This product is a Pathfinder Society Scenario designed
for 1st to 7th level characters (Tiers: 12, 34, and 67).
Judge:
Slot : 2, 8
Pathfinder Society Scenario #42: Echoes of the EverwarPart II: The
Watcher of Ages by Greg A. Vaughan. Hundreds of years ago a once mighty
fortress in Cheliax sank into the earth and was forever destroyed. You are
sent there to catalog the ruins, known as the Collapsed Halls, and to find
the rumored hidden tomb of an Osiriani concubine. After clearing the ruins
of hideous beasts, you explore deeper into the ruins than anyone before you
and uncover a malevolent intelligence that has watched Golarion for more
than 5,000 years. Worse, he knows you're coming.
The Watcher of Ages is part 2 of the Echoes of the Everwar series. Parts
1, 2, and 3 can be played in any order and part 4 must be played last. Look
for part 3, Pathfinder Society Scenario #43: Terror at Whistledown, in February
2010. This product is a Pathfinder Society Scenario designed for 7th
to 11th level characters (Tiers: 78 and 1011).
Judge:
Slot : 5, 8
Pathfinder Society Scenario #43: The Pallid Plague (PFRPG) by Mark
Moreland. Reports from Andoran's Darkmoon Vale indicate that a new plague
is causing the deaths of untold fey. The Pathfinder Society sends you there
to aid the nymph queen in stopping the plague and finding and destroying
its source. When the plague spreads to the human population of Falcon's Hollow,
the need to find a cure grows more frantic. Can you save the many denizens
of Darkmoon Vale from certain death? This product is a Pathfinder Society
Scenario designed for 1st to 7th level characters (Tiers: 12, 34,
and 67). This scenario is designed for play in Pathfinder Society Organized
Play, but can easily be adapted for use with any world. This scenario is
compliant with the Open Game License (OGL) and is suitable for use with the
Pathfinder Roleplaying Game.
Judge:
Slot : 1, 4
Pathfinder Society Scenario #44: Echoes of the EverwarPart III:
Terror at Whistledown by Hank Woon. The citizens of the gnome enclave
of Whistledown in distant Varisia are being kidnapped by malevolent creatures
that stalk the night. You are sent there by the Pathfinder Society to see
if this sudden surge of vile activity is linked to the rumors of a hidden
tomb near Whistledown that holds the body of a famed Osirion concubine. Can
you save the town of Whistledown from certain doom and find the lost tomb
of the ancient concubine?
Terror at Whistledown is part 3 of the Echoes of the Everwar series. Parts
1, 2, and 3 can be played in any order and part 4 must be played last. Look
for part 4
Judge:
Slot : 6, 9