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Now Accepting D&D Event Proposals!

The D&D Adventurers League is a program to play and organize Dungeons & Dragons games in a unified seasonal storyline. Play is supported through the published D&D adventures as well as the individual D&D Adventurers League modules. Play anywhere, at home, online, in stores, conventions, clubs, cafes, libraries, rec centers, anywhere.

Players that have created a character and have recorded their rewards on a logsheet can take that character ANYWHERE in the world that D&D Adventurers League games are being played and join in the action! All characters must be created at first level. Higher level adventures are restricted to characters who have been advanced through Adventurer's League play.

Character creation rules are available here.


DDAL07-01 A City on the Edge by Rich Lescouflair.
So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
Level Range: 1-4 (optimized for 1st level)
Adventure Length: Five One to Two Hour adventures

Slots: 1, 2


DDAL07-02 Over the Edge by Monica Valintinelli & Shawn Merwin.
In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong?
Level Range: 5-10 (Optimized for 5th level)
Adventure Length: Five One to Two Hour Adventures

Slots: 1, 2


DDOPEN2017 Lost Temples of Lake Luo by Shawn Merwin, Shawn Molly, Teos Abadia.
Brave the challenges of The Lost Temples of Lake Luo with five stalwart companions in a race against time as you face vile monsters, diabolic puzzles, and inscrutable NPCs. This event will space nearly 8 hours of continuous play. Bring your existing Adventurers League character of up to 10th level or create a new one at 1st level. The D&D Open is open to all challengers. Level Range: 1-10,

Slots: 8&9


CCC-DDSC-01 Murder at The Stop by Robert Alaniz.
With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters. 

Slot: 4


CCC-PDXAGE-01-01 The White Well / DDAL07-03 A Day at the Races

CCC-PDXAGE-01-01 The White Well by Iam Pace, William Murakami-Brundage.
The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people. A D&D Adventurers League two-hour adventure for 1st-4th level characters.

DDAL07-03 A Day at the Races by Ruty Rutenberg. REGIONAL PREVIEW!
The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. Level Range: 1-4 (optimized for 3rd level) Adventure Length: 2 hours

Both two hour events will be played.

Slot: 5


DDAL07-04 A Walk in the Park / DDAL07-05 Whispers in the Dark

DDAL07-04 A Walk in the Park by Satine Phoenix. REGIONAL PREVIEW!
A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. Level Range: 1-4 (optimized for 3rd level). Adventure Length: 2 hours

DDAL07-05 Whispers in the Dark by Travis Woodall. REGIONAL PREVIEW!
The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. Level Range: 1-4 (optimized for 3rd level). Adventure Length: 2 hours.

Both two hour events will be played.

Slot: 6

CCC-TRI-03 ROC1 --- Fences & Swords / CCC-TRI-04 ROC2 --- Birds of a Feather

CCC-TRI-03 ROC1 --- Fences & Swords by James RePass.
The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home. A D&D Adventurers League two-hour adventure for 5th-10th level characters.

CCC-TRI-04 ROC2 --- Birds of a Feather by Garrett Colon.
The ship plaguing the Northern Moonsea region, “The Merchant Lord’s Folly”, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings. A D&D Adventurers League two-hour adventure for 5th-10th level characters.

Both two hour events will be played.

Slots: 1, 2


CCC-BMG-16 ELM 1-1 The Sage of Cormanthor by Jason Gonding, Eric Menge, Ben Heisler and Paige Leitman.
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters.

Slot: 4


CCC-BMG-17 ELM 1-2 The Lost Sanctum by Ben Heisler and Paige Leitman.
Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town. A four-hour adventure for 5th - 10th level characters.

Slot: 5


CCC-BMG-18 ELM 1-3 The Battle of Elmwood by Dave Brainard, Ben Heisler, and Paige Leitman.
As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters.

Slot: 6


DDAL00-01 Window to the Past by Alan Patrick.
When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.A D&D Adventurers League four-hour adventure for 11th-16th level characters.

Slot: 4


CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge by Scott Moore.
The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past.  This time, though, they seem to have an even more apocalyptic goal.  A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda. A 4-hour D&D Adventurers League adventure for characters levels 11-16 starting in Mulmaster.

Slot: 5


CCC-LINKS-02 The Secrets We Keep by Alan Patrick
As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour Adventure for 11th – 16th Level Characters.

Slot: 6


Fai Chen’s Fantastical Faire is the D&D Adventures League trading post. At the Faire, players may trade permanent magic items certificates and may purchase consumable item certificates. Fai Chen’s inventory changes over time, and there is only so much that can fit in his cart and that his mule can pull. Therefore, the items available at the Faire change over time and are only available in limited quantities.

Fai Chen seeks certified, tradable, permanent magic items, which he will only trade for other permanent items of the same rarity from his inventory. These trades follow the rules in the D&D Adventurers League Player’s Guide. Be sure to review them before trading. The following additional rules also apply:

In addition to trading permanent magic items, Fai Chen sells consumable magic items from time to time. If you wish to purchase an item from Fai Chen:

Times:


The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods, or descendant of the demons, or descendant of the elements (plus many other options). Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx

Gamemaster: Alex Bokman
Slots: 2, 5, 9


Living Divine Introductory Track
You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.

This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Slots: 1, 2, 4, 5, 6, 8, 9


CORE2-7 The Frozen Empire by Jay Babcock

Explorers venturing out on the ice of the frozen Kilaleig sea sometimes return to tell stories of vast, ruined cities on the seafloor. These remnants of some forgotten age are accessible only by fissures in the ice, which often can’t be found again amongst the shifting terrain. What secrets lie beneath the ice? A Core Adventure for character levels 1-10, and part 1 of the Empire on the Edge of Forever series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Gamemaster Jay Babcock
Slot: 1


CORE2-8 Alone in the Dark by Jay Babcock

You return to the frozen city beneath the Kilaleig sea. Something lurks in the ancient corridors, stalking you at every turn. It jealously guards the secrets of the forgotten empire, hungering for the taste of your flesh. Can you keep away from its terrible grasp? A Core Adventure for character levels 1-10, and part 2 of the Empire on the Edge of Forever series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Gamemaster Jay Babcock
Slot: 2


CORE2-9 What Lies Beneath by Jay Babcock and Annie Erbacher

Slumbering in the dark, the guardian of the frozen city opens up one eager eye, sensing your presence. Hunger quickly turns to rage, and the beast lumbers forth. And yet, you continue the perilous climb down into the ruins. A Core Adventure for character levels 1-10, and part 3 of the Empire on the Edge of Forever series.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Gamemaster Jay Babcock
Slot: 4


MIST2-1 Set Adrift by Jay Babcock and Lee Burton

A rocky shore. Rhythmic waves. The moans of the wounded. You have vague memories of a hurried journey across the ocean waves. Where are you? Will you ever see civilization again? A Misty Isles Regional Adventure for character levels 1-10.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Gamemaster Jay Babcock
Slot: 5


MIST2-2 Wreck of the Mournful Maiden by Jay Babcock and Ed Kabara

A deck hand spotted the wreck of a sailing ship while on the midnight watch. He will take you to it if you help him salvage the vessel and her cargo. But will the curse of the Mournful Maiden drag you down to the briny depths, as well? A Misty Isles Regional Adventure for character levels 1-10.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Gamemaster Jay Babcock
Slot: 6


MIST2-3 Island of the Damned by Jay Babcock and Annie Erbacher

Investigating a remote island, seeking a lost treasure, you find two tribes - the descendants of a mutinous crew put ashore there many years ago. Tensions are high between the tribes, as members of each are disappearing in the night. Can you find the cause? Will you choose to end the strife? A Misty Isles Regional Adventure for character levels 1-10.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Gamemaster Jay Babcock
Slot: 8


DARK2-1 It was a Dark and Stormy Night by Jay Babcock and Dave Jedlinsky

Your arrival in the village of Darkmourne has coincided with a series of brutal murders. The villagers are beginning to jump to conclusions. Can you solve the crimes and restore the peace, or will you be pinned with the blame? A one-round Darkmourne Regional Adventure for character levels 1-10.

You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Gamemaster Jay Babcock
Slot: 9



These are events that are not part of n organized play campaign. See the event description for characters needed.